| Friday, November 16, 2007 |
| Mindstorms |
In 1993, Seymore Papert revised his seminal book entitled Mindstorms: Children, Computers, and Powerful Ideas. During a time when computers were used in schools primarily for programmed instruction and drill-and-practice activities, Papert proposed several innovative, constructivist-type applications for computer use in educational settings. Papert endorses computer programming as a way that students, as early as preschool-age, can begin to develop important cognitive connections about how they themselves learn and understand. The benefits cited of using computers in this manner are learning to think in a deliberate manner and being able to distinguish between several styles of thinking. He describes the novel concept of a microworld, which is “a computer-based interactive learning environment where the prerequisites are built into the system and where learners can become the active, constructing architects of their own learning" (Papert, 1993b, p. 122). By manipulating “Turtles,” students can experience the effects of commands, visualize physical laws, and better understand the “whys” behind the laws. Papert describes a few of these turtles in Chapter 5 - geometry Turtle, velocity Turtle, acceleration Turtle, Newtonian Turtle, and the mirror Turtle. Many of the ideas proposed in Mindstorms were written ahead of their time, and some of these ideas remain so. I agree with Papert in his discussion of computer utilization in relationship to historical practices, or “the way things have been done in the past.” I think his allusion to the continued adoption of the QWERTY keyboard is fitting. There has been much discussion and debate on the EDTECH listserv about the advantages of DVORAK over QWERTY; yet in spite of the rationale for DVORAK, QWERTY continues to be taught and used. As budding researchers in the field of instructional technology, it would be wise to heed Papert’s warning and avoid “digging ourselves into an anachronism by preserving practices that have no rational basis beyond their historical roots in an earlier period of technological and theoretical development” (p. 33). I also think Papert’s argument against improperly mixing new technologies with former instructional (or administrative) methods is still valid. In K-16 education, this means that adopting new technologies implies embracing changes to related systems as well. For example, good online teaching involves more than transferring lectures to the Web and delivering traditional assessments through a point-and-click format. Effective online instructors engage their students through the use of online spaces and tools such as discussion boards, chat, and collaborative projects ( Moore and Kearsley, 1996). Microworlds are still an area of interest and research in instructional technology. Descendents of the microworlds described in Chapter 5 are Multi-User Virtual Environments (MUVEs). These virtual spaces are relevant to many areas of education including advances in distance learning, online professional development, language education, and the math and science curriculum (see Kemp, 2007). Labels: IST, MUVE |
posted by SG @ 1:41 PM   |
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| Wednesday, June 13, 2007 |
| What to do with emerging technologies... |
In reading "Another Life: Virtual Worlds as Tools for Learning," the writers posed the following rhetorical question to the educational community concerning the use of MUVEs like Second Life in education:
"What can this technology do that will enhance the learner's experience that my current learning technology portfolio cannot?" Some of the answers the authors came up with include a new sense of self, the death of distance, the ability to practice, increased collaboration, and enhanced experience. I think this question can be aptly applied to other emerging instructional technology areas, such as Web 2.0 and online learning, as well. What do these newer technologies offer that enhance teaching and learning?
This summer, I taught an online undergraduate educational technology course for the first time. Throughout the semester, I found myself asking a variation of the above question, "How can I best utilize the online platform to teach this course?" While the objectives of the course stayed the same as in previous semesters of teaching it face-to-face, I modified my teaching methods and learning activities to better accomplish these objectives in the online environment.
One activity that went very well involved the use of teams. The course is run on the IntraLearn course management system which has a Teams feature that places students in cooperative groups and provides them with group chat rooms and discussion boards. I assigned the task of completing a WebQuest about WebQuests. Because the students collaborated online, I was able to view the chat session archives and discussion boards to observe how the teams accomplished the assignment. I think that the online format was more time efficient as students from several states and varying schedules came together synchronously and asynchronously to work together.Labels: MUVE, online learning, SecondLife, Web 2.0 |
posted by SG @ 3:29 PM   |
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| Tuesday, June 12, 2007 |
| Second, but not Last |
Even though I have been a member of the Second Life community for about a year, I have not been active "in-world" much during that time. Over the past year, several well-known educational technologists have set up shop in Second Life, legitimizing the emerging technology in the minds of many. Some of the early adopters include ISTE (International Society for Technology in Education), AECT (Association for Educational Communications and Technology), Kathy Schrock, David Warlick, and Will Richardson.
I logged into Second Life yesterday to explore the space a bit more and possibly visit some of these early adopters. The last place I had been in SL was the Best Practices Conference room, which took place a few weeks ago. Since the conference was over and the venue closed, I was informed that my avatar would be moved to another area close by. I think I was moved to a "mature" area of Second Life - the other people in that area kept pushing my avatar around (I think "bumping" is the SL term for that) and chatting in another language. Transportation is a breeze in a virtual world, though, so I typed in EduIsland II in the search feature and teleported out of there as quickly as I could.
In EduIsland II, I felt more comfortable experimenting with my appearance. I learned how to change the color and style of my hair and adjust my body shape to be a more realistic representation of my physical appearance. I also learned how to shorten my jeans to capri length (more appropriateThe first place that I visited after a little body sculpting was AECT's SL headquarters. Although the place was vacant during my visit, I took a look around at some of the initiatives advertised in the center and figured out how to reach out a touch for a free t-shirt.
The next place that visited was ISTE's SL headquarters. Based in Oregon, I figured that it was probably a bit early on the West coast for anyone else to be around during my visit. I was able to get two free virtual t-shirts at this stop as well as some information about Second Life geared toward educators. There is much more that I could have seen at this location and plan to visit many more times in future in-world journeys. I may not be the first to explore educational applications of Second Life, but I doubt that I will be the last.Labels: MUVE, SecondLife |
posted by SG @ 4:00 PM   |
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| Thursday, June 7, 2007 |
| MUVEs are on the move! |
In the field of instructional technology, it seems that many people have their "pet projects," something in which they pour much of their research, creative energies, and enthusiasm. WebQuests; digital storytelling; blogging, wikis, and other Web 2.0 technologies; digital video; online learning; and podcasting are examples. An avenue that holds much promise and numerous opportunities for research and innovation are MUVEs, the Second Life (SL) community being at the forefront.
I watched Kathy Schrock (Kathy Dryburgh in SL) via SLCN (the Second Life Cable Network) present at the Best Practices in Education Conference that was held in Second Life a few weeks ago. (Here's a link to her presentation.) She spoke through chat; but in this archived version of her presentation, a commentator gave the play-by-play voice over narration. She presented some of the best places for teaching and learning she had visited while in Second Life, including NOAA, the Second Life Library, the Solar Eclipse Planetarium, and the Second Life Medical Library. She also discussed some of the educational organizations and meeting places that have been built to promote Second Life in education including SL headquarters for the International Society for Technology in Education (ISTE), Terra Incognita, the Elven Institute, the New Media Consortium (NMC), and the Center for Avatar Teaching, Educating, and Researching (CATER). All of the Second Life URLs (or SLURLs) for these and the rest of the places presented in her talk are available on her Web site. (You'll need to have joined Second Life to view these places.)
There is much being done in regards to exploring this three dimensional space for educational applications, and there are many opportunities for more research in the use of MUVEs, Second Life specifically, in education. As I think about what to make my focus of study, I am considering looking more deeply into this area and possibly its assistive properties or the possibilities it holds for individuals with exceptionalities. I also like the idea of holding virtual classes, professional development workshops, and conferences in such an environment.Labels: MUVE, SecondLife |
posted by SG @ 10:53 AM   |
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| Wednesday, June 6, 2007 |
| Hello World! |

In the same vein as "publish or perish," I have heard recently the saying of "blog or perish." Thus, I have begun the practice of blogging to record my thoughts on educational technology and provide links to quality Web sites and articles that I find interesting and worthwhile. In this age of "infoclutter," I am attempting to develop practical instructional applications of developing technologies and provide educators with tools to implementing instructional technologies effectively. Recently, I have been looking at Web 2.0 tools such as wikis, social networking, social bookmarking, blogging, and RSS. I made the jump to del.icio.us for all of my Web bookmarks, began using an RSS aggregator to keep up with several Web sites and blogs including David Warlick's Two Cents Worth, created a MySpace account...and now I join the blogging world. I am also interested in MUVEs (Multi User Virtual Environments) and their educational potential, so I joined the SecondLife community. Once I get some new clothes for my avatar (wearing the generic SecondLife clothing is so newbie), I'll feel confident enough to go out and explore the islands. In the mean time, hello fellow bloggers and readers. I look forward to the blogging journey ahead! Labels: intro, MUVE, SecondLife, Web2.0 |
posted by SG @ 1:01 PM   |
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| About This Blog |
| I am attempting to develop practical instructional applications of developing technologies and provide educators with tools to implementing instructional technologies effectively. |
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MUVEs, Web 2.0, assistive technologies, digital video |
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